That script editor helped me for the kills triggers since I had effects for more than just one player but it seemed to stop working after awhile and I keep getting an error.
AOKTS ftw though. I just completed 731 triggers in 2 days. Now I just copy the triggers if it has effects for more than one player and deal with it np.
You're crazy lol. Crazy good. You randomly want to make the RCB map I'm making delete proof? Your reward?! Your name on the scenario! Inconceivable I know.
Delete proof? I think I can help you with that, since I almost found a system for kings blood, I might still have the .txt file with the triggers in. Been like half a year since I made any blood-related map though :p
There's already a system in place in RCB. I just have to have to copy the triggers with AOK TS, reselect the towers, and some other stuff involving a horse, flags, donating razes to gaia. lol. idk I really haven't looked to see how they're programed yet.
Yeah lol. I have no idea how these triggers are programmed.
Yeah lol. I have no idea how these triggers are programmed.
I think anti-delete triggers are bassically;
if a player gets a raze, put an object (horse in that case) in an area temporarily.
if a building is destroyed and that object isnt in that area, the owner of the building must have deleted.
Yeah I got that part the the horse is used for it. Idk lol I just looked again quick and they make complete sense. I guess I was more confused about why they were done in such a random order but they should be no problem now. Just two sets of triggers for each tower: one boots if there isn't a horse and deactivates other there is a horse trigger, which deactivates the boot trigger if there is one. Hopefully that's all there is too it.
You don't need a horse though. How many triggers are used for every building in RCB? Or does it detect when a player owns a building and then activate the anti-delete triggers?
It doesn't work for buildings that are created after the start of the game. I believe it's just two triggers for every building on the map at the start, which for rambit turns into a lot of triggers (~70 for each player). The triggers are active from the start. I'm not sure if people would like a system that worked for all buildings since you can currently delete a couple of them without penalty. (i.e. undead castles and I was going to add the archery range to this as well). However, if you can think of a system that doesn't work for undead objects and that's better than 560 triggers than by all means tell me how it works and I'll try and implement it.
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AOKTS ftw though. I just completed 731 triggers in 2 days. Now I just copy the triggers if it has effects for more than one player and deal with it np.
Yeah lol. I have no idea how these triggers are programmed.
if a player gets a raze, put an object (horse in that case) in an area temporarily.
if a building is destroyed and that object isnt in that area, the owner of the building must have deleted.