Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Age of Galactica - mod GUIDE
6用户正在阅读这个话题 (在过去的30分钟)
0成员6游客
0成员6游客
What's popular right now:
Word Association (73 users)
CBA PathBlood 1.8.0 (60 users)
AoKTS updates (50 users)
TIW 2020 Map votes (32 users)
1.6 reward campaing (31 users)
New Voobly Client 2.7 (28 users)
Photos of Voobly Players (28 users)
Most active threads in past week:
Restore Problem (12 posts)
If there is chance to advertise ... (8 posts)
Old VCOM/Tournament forums (7 posts)
Which AI can play DE Islands cus... (7 posts)
Can't launch AoM T (6 posts)
AOM Error "Unsupported Grap... (6 posts)
Please resume patch development ... (5 posts)
this mod is simple fantastic!!!
1. when a unit finished building a gathering planet, make it work on it instantly, like with farms.
2. quickjump to the buildings (ctrl + buildinghotkey) doesnt work. would be cool if you could fix that.
1. when a unit finished building a gathering planet, make it work on it instantly, like with farms.
2. quickjump to the buildings (ctrl + buildinghotkey) doesnt work. would be cool if you could fix that.
1. I tried it in Sheep vs Wolf with Holes, but sadly it's not doing it. Here I use other gatherer command. i guess this stuff hiding in the exe codes.
2. This mechanism need the exe file editing (what I don't know how to do). The quickjump works only with few building, (the original ones), just different graphics and stats (like the Planetary Center as TC, Fortified Planet as Castle, Spaceship Factory as Dock and Trading Planet as Market).