Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > COLLINS DEFENSE TD
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I like the idea of a scenario of defending your base while being swamed by enemies on all sides and this is what I based the scenario on. Computer p6 must be set to hardest for this map.
Defend your town to win.
Use your kings wisely to buy heros or unit and tower attack and hp powerups.
All heros on map gain a global power up per second. Units and towers can be upgraded at the king store.
1 free king per 1 minute
1 king per 100 kills
at 2k kills, you get 1 king per 1 minute
at 10 razing, you get 1 king per 2 minutes
collins defense td made by 09collinsjc
The computer must be set to hardest for this game to work.
neviski - 1 king
william wallace - 1 king
charlemange - 1 king
harald - 2 king
martel - 2 king
tamber - 2 king
sub - 2 king
robin - 2 king
khans - 4 kings
100 attack power up to all units and towres - 2 kings
1000 hp power up to all units and towers - 2 kings
2500 attack power up to all units and towres - 30 kings on small ice patch
5000 attack power up to all units and towres - 50 kings on large ice patch
10000 hp to HEROS 25k to GENGHIS KHAN - 2 KINGS
I'm looking to reduce lag as much as possible. There is so much at some points that its ridiculous and sometimes its impossible to play.
On my trigger studio i changed the ai mode thing to 0 and tested the map. it actually seems to be more lag ? idk.
any help is appreciated with this. thanks for any input.
Why does my map auto crash when i try to start on multiplayer on voobly ?? It works fine on solo player.
Also if anyone uses trigger studio, under the player details what is ver and ss suppose to mean?
How can i detect the number of players on the map?
When a player resigns, how can i automatically boot them? without having to use my booter ?
Thanks for the help.
and also, that no AI tip was great for reducing lag on my map.
Count the object to backward:
if 7 object = 7 player = turn off 6-1 detectors, if not counted go to next by a timer: if 6 object = 6 player = turn off 5-1 detectors... etc etc
Its almost done but I'm having bugs again. This time , when i play on multiplayer on voobly, it goes to mutliplayer status screen with the continue game / save exit options and its stuck there even if all players choose to continue. This always happens around the 3 minute mark,
I was able to fix my map eariler by converting it to 1c in the trigger studio last time. But converting to 1c doesnt do anything to fix the multiplayer screen status error.
Do you have any ideas on fixing this or know what kind of triggers i have to avoid to stop the bug? please take a look at my map if possible. thanks a lot.
Edit: checked your map and there is some kind of loop (displaying instruction?) every minute which freezing the game. Also try resort unit and trigger ids.