Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Request: Mod to make units have to walk to blacksmith to receive upgra
[1]
从 1 3中展现3 - 0
1用户正在阅读这个话题 (在过去的30分钟)
0成员1游客
0成员1游客
Was gerade angesagt ist:
Word Association (65 User)
TIW 2020 Map votes (49 User)
AoKTS updates (42 User)
CBA PathBlood 1.8.0 (37 User)
Photos of Voobly Players (23 User)
1.6 reward campaing (22 User)
New Voobly Client 2.7 (17 User)
Aktivste Beiträge der letzten Woche:
Torneo 1v1 HUMAITA / HUMAITA 1... (13 Beiträge)
Restore Problem (12 Beiträge)
AOM Error "Unsupported Grap... (10 Beiträge)
If there is chance to advertise ... (8 Beiträge)
Which AI can play DE Islands cus... (7 Beiträge)
Old VCOM/Tournament forums (6 Beiträge)
🌟 Let's Restart Custom Scenar... (5 Beiträge)
Additionally, each piece of armor/weaponry should cost 2/4/8 gold and stone, as the minerals would have to be mined from the earth.
It would stop units magically becoming stronger on the battlefield, and eliminate the guessing game of when your opponent gets his upgrades, which can make or break engagements.
Extra points: It would be really cool, but almost impossible to mod it so that each blacksmith was localized, not global. Only the armor from that particular blacksmith that researched it would be available.