Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > General CS Discussions > CBAv22
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!This does not apply CBA Hero!
This threads purpose is to see whether players approve of the changes made and - in case it will be rated - to inform them what has changed.
What has been removed/reverted?
Several players were against that change. In my opinion its part of a players skill doing the researches in the right order (or even at all).
I think most players didnt care, so its more of a personal thing but Im sure some will agree with me. I thought it was super annoying and it serves literally no purpose. You get unique units and you see your civilization written as text anyway, so what was that sound even added for? Blind people?
What is new?
Starting with the more important changes.
This has two advantages: 1) In laggy games those villagers sometimes got stuck on their spawn and wont move (this is because they were tasked off their spawn once per second and path calculation taking longer than a second in laggy games). Now they will move off their spawn. 2) When you want to send them behind your castles or when building in that area you no longer have to worry about them getting re-tasked because they stepped on their spawn.
Villagers will also simply stop spawning when you have 10 or more civilians on the map. Means no haystacks to block the spawn anymore.
This has two advantages: 1) In laggy games those units sometimes got stuck on their spawn and wont move. Now they will move off their spawn. 2) When youre being rushed and want to send your units behind your castles, you often lost 10-15 units because they stepped on a spawn and didnt make it behind the castles. Now you should lose way less or even none.
The corner walls in front of your Accursed Towers can now also be stone walled with just paliside - for all civs.
- Aztecs: Start with Squires.
- Franks: Start with Bearded Axe to initially compete with China, Korea and Mongols, but Imperial Age has been changed from 450 to 650.
- Mongols: Units spawn each 9 seconds instead of 8 (P1 and P2 already had that in the old CBA).
- Spanish: Imperial age from 750 to 700.
- Turks: Imperial age from 700 to 650.
Since population is always divisible by 4 with three exceptions, those three civs have been adjusted too (Maya 74->72, Turk 74->72, Viking 90->88)
The Tower of Flies that was next to them has been removed cause it was only there to see those two Gaia units.
After every razing you will be notified how many more you need and how many you currently have, similar to v21. Its not only helpful for new players but it also shows whether someone deleted or an ally stole a raze.
- Food Collected will show you just your kills since conversions is now kills+conversions again.
- Stone Collected will show the total amount of razings.
- Wood Collected will show the amount of razings still needed for villagers.
Could implement hallebard for viking and aztec ? as they are most useless in imp war ..
Also no matter v21 or v22 or v23 at the end rats always win
Things, like adding scorpions to the siege mix
Giving towers an early advantage. Like perhaps giving them a steady cummulative AP/time
And even changing the all round scenery in the map. IE. Terrain, Inclinations, simple aesthetic aditions.
Would do wonders to please the player base.
NO.