Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Roulette Blood
4用户正在阅读这个话题 (在过去的30分钟)
1成员3游客
1成员3游客
Google
What's popular right now:
AoKTS updates (38 users)
Word Association (36 users)
1.6 reward campaing (31 users)
#ReviveCS - Proposal (24 users)
Top 5 players of all time (R6) (22 users)
CBA PathBlood 1.8.0 (21 users)
New CBA Hero now supports HD / D... (14 users)
Most active threads in past week:
#ReviveCS - Proposal (45 posts)
1.0c shows in game instead of 1.... (10 posts)
New CBA Hero now supports HD / D... (9 posts)
my version shows as 1.0C and oth... (7 posts)
Voobly disappearing without erro... (7 posts)
AYUDA!! LOST CONNECTION TO THE S... (6 posts)
1.6 Out of sync without any play... (4 posts)
I showed best chokepoint strategy!
Starting units weaker and progressively unlock better ones with kills.
Heroes start at 400 kills and hero list will upgrade rather than heroes being added on.
All wonders now 10000hp
Enemy/ally units in front spawn area now take auto damage.
Swapped attila with nobunaga.
Removed auto selection triggers.
Fixed a bug where a garrisoned unit can prevent a player from being defeated.
Check original post.
Hopefully no more bugs if you find any please report.
MICH PLZ RATE THIS MAP !!!
There were not any bugs in the first place.